AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on iOS in Central America Q3 2022
In Q3 2022, the top 5 entertainment mascot games on iOS in Central America showed varied trends in downloads, revenue, and active users. Insights from Sensor Tower provide a detailed look at their performance.
In Q3 2022, the top 5 entertainment mascot games on iOS in Central America exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on Sensor Tower data.
Minion Rush: Running game saw a peak in weekly downloads at 20.7K during the week of July 4th, followed by a gradual decline, landing at 6.9K by the end of September. Revenue fluctuated, reaching its highest at approximately $442 in the week of August 22nd. The game maintained a relatively steady active user base, peaking at 48.1K in early July and ending the quarter with around 32K active users.
Crash Bandicoot: On the Run! experienced a peak in weekly downloads of 5K in early July, then decreased to around 4K by the end of September. Revenue peaked at about $255 in late June before stabilizing around $105 towards the end of the quarter. Active users remained relatively stable, fluctuating around 39K throughout the quarter.
Sonic Dash: Fun Endless Runner had weekly downloads peaking at 5.7K in late June, with a consistent decrease to approximately 3.3K by the end of September. Revenue showed minor fluctuations, peaking at roughly $567 in late June and ending the quarter around $322. Active users remained strong, starting at 86.3K and ending with a slight decline to approximately 75.4K.
Sonic Forces PvP Racing Battle demonstrated a downward trend in weekly downloads, starting at 3.4K in late June and dropping to 954 by the end of September. Revenue peaked at about $1.3K in early July and showed a general decline, ending the quarter at around $832. Active users followed a similar trend, starting at 23.3K and decreasing to approximately 13.5K.
Sonic Dash 2: Sonic Boom had a peak in weekly downloads of 2.1K in early July, with a steady decline to 982 by the end of September. Revenue showed minor variations, peaking at about $199 in late July and ending the quarter at approximately $34. The active user base started at 6.7K and gradually decreased to around 4.7K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower.